Float is the main characteristic of the skin, which often determines its cost. Each weapon – knife or gloves – has this parameter. Float means wear, but does that mean skins get worse over time? Do skins age over time? Do skins spoil from use?
Let us get all this straightened out.
What is Float?
The float can take values from 0 to 1, where 0 is the minimum wear, and 1 is, in fact, a completely worn skin texture. There are five states between these values. Let’s list them from the best to the worst:
- factory new
- minimal wear
Skins are distributed unevenly in these categories. Most of all skins in the game are “battle-scarred” and “field-tested”. The “factory new” are much less common. Mostly, these are the most expensive.
The wear of each skin is individual, so it is very difficult to find two equally worn out instances.
How is it determined?
Float is determined only once and for all. This happens when you “create” the skin – when opening the case or in the process of crafting. When transferring to other hands, buying or selling on the trading platform, the degree of wear does not change. Sticking stickers also can’t spoil the skin.
The float cannot be changed. Neither shooting, nor drop to teammates, nor the exchange can in any way affect the state of the weapon.
Not for all skins, the float lies in the entire range from 0 to 1. For example, AWP | Asiimov has no Factory New or Minimal Wear condition. Moreover, AK | Asiimov has such states. The wear range is individual for each skin, but for most, it is between 0 and ~ 0.8.
Why is it needed?
First and foremost, it allows you to quickly determine the status of the skin. The lower the value, the better the skin is preserved. Secondly, these values are used in crafting. Roughly speaking, the skin obtained during the crafting process will be in a state equal to the arithmetic average of the states of the incoming skins.
This is all you need to know about float and skins. Have a good trade!