Counter-Strike: Global Offensive is a phenomenal game. It’s been a whole number of years now that hundreds of thousands of players are trying to raise their play level and reach a new FACEIT rank or level on a daily basis. CS.MONEY is here to tell you how to track your progress and what to keep in mind when searching for your weaknesses.
To better understand the bunch of stats under analysis, we’ll immediately divide them into two groups: personal stats and team stats. Then, we’ll divide them into two more categories: useful and useless.
Personal stats serve to assess the mechanical skill of a particular player, their performance. How often they hit the enemy in the head, how well they use grenades, and how good they are at making clutches.
The main indicator among these stats is K/D, the kills-to-deaths ratio. While each of the two teams in a Counter-Strike: Global Offensive match has their own objectives, one of those tasks is always eliminating the enemy. The better the player is at killing the opponents and the less likely they are to die, the more skillful they are.
It’s almost useless to look at the number of assists though. This number is formed by team efforts, and each assist basically just testifies to a loss in a duel.
The second most important indicator is the percentage of head kills. With top players, this percentage ranges between 33 and 50% of all kills. This is a very useful indicator. Still, there is no point in chasing headshots: an opponent killed in the body is better than a missed headshot.
The team Astralis, considered by many to be the best team in the history of Counter-Strike: Global Offensive, stick to this very principle. The players of the Danish club “warm up” the enemy with grenades and engage with them simultaneously, often making body kills. This approach has earned them a couple of major titles. Bottom line: while head kills are good, they aren’t the central thing.
Efficiency in clutches demonstrates the peak performance level of a particular player. If a player is able to win rounds when left alone against a bunch of enemies, they’re awesome. Of course, clutches are much rarer than regular duels, but winning them is more important too. Because of that, being able to win in those situations serves to highlight the performance level.
Last but not least, grenade damage and the effectiveness of flashbangs is another indicator of personal skill. A full set of nades costs 1,000 game dollars or more. This is a serious investment — and it should be justified. A well-thrown grenade can do 40+ damage to an armored opponent. And that’s a lot!
A good flash is crucial too. A completely blind enemy is an easy target, but the time of the blinding effect is very short and you can only carry two flashbangs. So the good player uses them wisely and doesn’t just throw them on a whim, and the bad player throws two in a row towards the enemy — and dies.
Let’s do some summing up at this point. A good player should kill more often than they die. They’d also best frag every third opponent with a headshot, make clutches, and throw flashbangs with the accuracy of the best basketball players.
For those who play as part of a team, it’s important to keep track of team performance. To do this, you only need to collect stats on a couple of key indicators.
The most important one is the percentage of wins. Competitive Counter-Strike: Global Offensive is played to be the victor. No matter how the victory was obtained, the main thing is who reached it in the end. The higher the percentage of wins, the better the team plays. Note that when looking at the percentage of wins, you need to clearly understand what matches count in the calculation. There’s little point in rejoicing over a victory in nine out of ten matches if your opponents are infants from the kindergarten.
It’s also worth keeping track of your win percentage on signature cards. If you and your buddies train Inferno for five hours every day and you still don’t have the highest win percentage on that map, you should probably re-evaluate your approach to the training process.
Rounds won in the minority are an essential indicator as well. You can’t always win the opening duels. If your team often loses when it’s the four of you left, you need to adjust your play. Maybe you should play on more closed positions, or vice versa: more aggressively.
In each match, a few rounds in the minority are guaranteed, and the ability to win in this scenario will bring you a lot of victories in rounds and matches.
On the contrary, tracking performance in pistol rounds is no longer as important as it used to be. A few years ago, before the changes in the Counter-Strike: Global Offensive economy, winning the pistol round often led to a score of 3-0. Now, the losing team has a good chance to take revenge and level the score as early as in the second round. That’s why winning the pistol round is still desirable but not as significant as before.
Last tip. When analyzing stats, be sure to keep in mind the following rule: “the more, the better.” You can’t draw the right conclusions from as few as 5-7 matches. In contrast, after you’ve played 50 to 70, it becomes easy to identify problems in your performance, find their cause, and come up with possible solutions.
In Counter-Strike: Global Offensive, you can view the stats of the latest matches in the replay tab. However, if you wish to view detailed stats for all time, it’s better to use third-party services such as csgostats.
Stay tuned and take care.